1.5.4Latest
State Integrity detection, easier Injection Guard install, and many fixes
A new State Integrity detection flags cheats that fake a player's state, the Anti Injection Guard now installs as a single manifest line, and this release fixes false bans around Parity's own admin menu along with several detections that did not work as intended.
- Action: Do a full FXServer restart after updating (not just ensure).
- Action: Restart Parity with 'restart', not 'stop'. Before you remove Parity from a server, run Uninstall on All for both Anti Injection Guards.
- New: State Integrity — a new detection group (Configuration → State Integrity, off by default, starts on Log) that flags cheats which fake a player's state. Turn on the parts you want.
- New: Detections for spoofed sync and state-bag data and for driverless vehicles, and a detection for spawns disguised as normal population (off by default).
- New: The Anti Injection Guard installs as a single line in your resource's fxmanifest.lua. Nothing is copied into your resources any more, and uninstalling gives you the exact manifest back. Older installs move over automatically on the next start, with a backup of each manifest.
- New: Config Guard reports Discord webhook URLs found in files players can download, and the resource list shows when a change only takes effect after that resource restarts.
- New: Parity tells our team when a detection can't run as intended on your server (for example a missing data file or a broken config), so we can help before you notice. Parity's own console lines shared for support have license keys, tokens, identifiers, IP addresses and webhook URLs removed.
- Improved: Fewer false Config Guard logs, and the No-Headshot detection now reports once per session instead of a repeated log with a screenshot — and backs off when your server legitimately disables headshots.
- Improved: Lower client load while aiming and shooting, and fewer false logs in Silent Aim (2) and Ghost Aim.
- Improved: Players who take several minutes to load are no longer logged for not confirming the anti-cheat.
- Improved: Detection logs are no longer lost when our API is briefly unreachable and are never sent twice; the config keeps retrying at start instead of running without detections.
- Improved: World Entities and Config Guard recover from a failed start on their own, and the Signatures detection reports again on current FiveM clients.
- Removed: The Event Spoofing detection was removed in favour of more reliable checks.
- Fixed: Staff using the admin menu's aim or no-recoil features, and players brought, teleported or healed by staff, could be banned; No Recoil also stayed active after being switched off.
- Fixed: Scripts that make players bullet-proof could trigger a false ban, and Infinite Ammo, NUI Devtools and Camera Spoof did not work (the first two only log for now).
- Fixed: A typo in config.json could replace your whole configuration (the broken file is now kept as a backup next to it), and a log, kick or permission change could reach the wrong player when someone joined on a reused ID.
Release notes: Do a full FXServer restart after updating (not just ensure). Existing Anti Injection Guard installs move to the new single-line form on the first start; each resource needs one restart for the change to take effect (the resource list shows which). State Integrity and the new spoofing/disguised-spawn detections are off by default — turn on what you want and start them on Log.
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